Merge pull request #39 from ok2/codex/fix-alignment-of-hands-and-markers
Improve analog clock alignment
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commit
a39c7216b3
80
clock.js
80
clock.js
@ -9,7 +9,40 @@
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toCobiets
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toCobiets
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} = window.Cobie;
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} = window.Cobie;
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// CoBiE helpers pulled from cobie.js
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function getMarkerOffset(width) {
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const points = [
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{ width: 1024, value: 2 },
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{ width: 450, value: 1.3 },
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{ width: 200, value: 0.8 }
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];
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// Sort points by width descending for easier handling
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points.sort((a, b) => b.width - a.width);
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for (let i = 0; i < points.length - 1; i++) {
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const p1 = points[i];
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const p2 = points[i + 1];
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if (width <= p1.width && width >= p2.width) {
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// Linear interpolation
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const t = (width - p2.width) / (p1.width - p2.width);
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return p2.value + t * (p1.value - p2.value);
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}
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}
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// Extrapolation for width > max known
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if (width > points[0].width) {
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const p1 = points[0];
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const p2 = points[1];
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const slope = (p1.value - p2.value) / (p1.width - p2.width);
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return p1.value + slope * (width - p1.width);
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}
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// Extrapolation for width < min known
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const p1 = points[points.length - 2];
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const p2 = points[points.length - 1];
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const slope = (p2.value - p1.value) / (p2.width - p1.width);
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return p2.value + slope * (width - p2.width);
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}
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function placeMarkers() {
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function placeMarkers() {
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const clock = document.getElementById('clock');
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const clock = document.getElementById('clock');
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@ -40,38 +73,39 @@
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ticks = clock.querySelectorAll('.tick');
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ticks = clock.querySelectorAll('.tick');
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}
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}
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// Position markers based on the current clock size
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// Unified radius based on the actual clock size
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// Move markers slightly inward and tweak the center position so
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const rect = clock.getBoundingClientRect();
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// the ring of ticks lines up perfectly with the border.
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const baseRadius = rect.width / 2;
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const borderOffset = clock.offsetWidth > 300 ? 45 : 26;
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const centerAdjust = { x: -3, y: -2 };
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// Tick lengths relative to the clock radius
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const markerRadius = clock.offsetWidth / 2 - borderOffset;
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const lenBig = baseRadius * 0.12;
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const lenMid = baseRadius * 0.08;
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const lenSmall = baseRadius * 0.05;
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const outerR = baseRadius - 2; // just inside the border
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// Distance from center for the marker digits so they sit just inside big ticks
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const markerSize = markers[0] ? markers[0].offsetWidth : 0;
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const markerRadius = outerR - lenBig - markerSize * getMarkerOffset(rect.width);
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markers.forEach((m, i) => {
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markers.forEach((m, i) => {
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const angle = (i / 16) * 2 * Math.PI;
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const angle = (i / 16) * 2 * Math.PI;
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const x = markerRadius * Math.sin(angle);
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m.style.left = '50%';
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const y = -markerRadius * Math.cos(angle);
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m.style.top = '50%';
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m.style.left = `${clock.offsetWidth / 2 + x + centerAdjust.x}px`;
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m.style.transform =
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m.style.top = `${clock.offsetHeight / 2 + y + centerAdjust.y}px`;
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`translate(-50%, -50%) rotate(${angle}rad) translate(0, -${markerRadius}px) rotate(${-angle}rad)`;
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});
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});
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// Tick lengths based on the marker radius
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const lenBig = markerRadius * 0.12;
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const lenMid = markerRadius * 0.08;
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const lenSmall = markerRadius * 0.05;
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ticks.forEach((t, i) => {
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ticks.forEach((t, i) => {
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let len = lenSmall;
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let len = lenSmall;
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if (t.classList.contains('big')) len = lenBig;
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if (t.classList.contains('big')) len = lenBig;
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else if (t.classList.contains('mid')) len = lenMid;
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else if (t.classList.contains('mid')) len = lenMid;
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const outerR = clock.offsetWidth / 2 - 2;
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const innerR = outerR - len;
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const innerR = outerR - len;
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const angle = (i / 256) * 2 * Math.PI;
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const angle = ((i + 1) / 256) * 2 * Math.PI;
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const x = innerR * Math.sin(angle);
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const y = -innerR * Math.cos(angle);
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t.style.height = `${len}px`;
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t.style.height = `${len}px`;
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t.style.left = `${clock.offsetWidth / 2 + x - t.offsetWidth / 2 + centerAdjust.x}px`;
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t.style.left = '50%';
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t.style.top = `${clock.offsetHeight / 2 + y + centerAdjust.y}px`;
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t.style.top = '50%';
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t.style.transform = `rotate(${angle}rad)`;
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t.style.transform = `translate(-50%, 0) rotate(${angle}rad) translate(0, -${innerR}px)`;
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if (clock.offsetWidth < 200 && !t.classList.contains('big') && !t.classList.contains('mid')) {
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if (clock.offsetWidth < 200 && !t.classList.contains('big') && !t.classList.contains('mid')) {
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t.style.display = 'none';
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t.style.display = 'none';
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} else {
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} else {
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@ -414,11 +414,11 @@
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.clock-label {
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.clock-label {
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position: absolute;
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position: absolute;
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bottom: 23%;
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bottom: 30%;
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left: 50%;
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left: 50%;
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transform: translateX(-50%);
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transform: translateX(-50%);
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font-family: 'Great Vibes', cursive;
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font-family: 'Great Vibes', cursive;
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font-size: calc(var(--clock-size) * 0.08);
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font-size: calc(var(--clock-size) * 0.06);
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color: #ffaaff;
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color: #ffaaff;
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text-shadow: 0 0 6px rgba(255, 0, 255, 0.6);
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text-shadow: 0 0 6px rgba(255, 0, 255, 0.6);
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pointer-events: none;
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pointer-events: none;
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@ -445,7 +445,7 @@ body.fullscreen-clock .clock-label {
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border-radius: 0;
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border-radius: 0;
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text-shadow: 0 0 6px rgba(0, 255, 255, 0.9), 0 0 12px rgba(0, 255, 255, 0.7);
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text-shadow: 0 0 6px rgba(0, 255, 255, 0.9), 0 0 12px rgba(0, 255, 255, 0.7);
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box-shadow: none;
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box-shadow: none;
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transform: translate(-50%, -50%);
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transform-origin: center;
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z-index: 1;
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z-index: 1;
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}
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}
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