Merge pull request #42 from ok2/codex/fix-pixel-jump-in-0-f-markers

Fix marker jitter in analog clock
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Kiyomichi Kosaka 2025-06-15 14:25:50 +02:00 committed by GitHub
commit 4f7f47dc1c
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2 changed files with 6 additions and 3 deletions

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@ -74,8 +74,7 @@
}
// Unified radius based on the actual clock size
const rect = clock.getBoundingClientRect();
const baseRadius = rect.width / 2;
const baseRadius = clock.offsetWidth / 2;
// Tick lengths relative to the clock radius
const lenBig = baseRadius * 0.12;
@ -86,7 +85,7 @@
// Distance from center for the marker digits so they sit just inside big ticks
const markerSize = markers[0] ? markers[0].offsetWidth : 0;
const markerRadius = outerR - lenBig - markerSize * getMarkerOffset(rect.width);
const markerRadius = outerR - lenBig - markerSize * getMarkerOffset(clock.offsetWidth);
markers.forEach((m, i) => {
const angle = (i / 16) * 2 * Math.PI;

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@ -447,6 +447,10 @@ body.fullscreen-clock .clock-label {
text-shadow: 0 0 6px rgba(0, 255, 255, 0.9), 0 0 12px rgba(0, 255, 255, 0.7);
box-shadow: none;
transform-origin: center;
font-variant-numeric: tabular-nums;
user-select: none;
pointer-events: none;
will-change: transform;
z-index: 1;
}